Games, Rules, Power and Play

While planning for my workshop Games, Rules, Power and Play, I stumbled upon many resources which I found helpful or entertaining or both.

Here’s a selection:

Deep Fun with Bernhard DeKoven

This site is a wonderful place for anyone interested in the lightness and wonder games can offer us. Besides offering a tremendous collection of all types of games for players of all ages, blog posts and articles provide encouragement and support in developing one’s capacity to engage in “deep fun.”  Really glad I found this!

In search of good word cloud creator I found this game site, ABCya!, aimed at elementary kids and was actually both delighted and challenged by some of the available games. Kid friendly interface. Yes, I would even share this with my own son. And the word cloud generator is awesome!

At Digital Pedagogy Lab Institute Vancouver I introduced the workshop agenda in the following way:

  1. We are going to play some games.
  2. We are going to take time to raise questions and offer observations about what we experienced.
  3. We will play some more.
  4. We will pause to question and reflect.
  5. We will need to wrap up and this may be hard because we’ll just be hitting our stride and having so much fun but even that part will have a playful element to it.

Given that, here’s my request of you:

Please let go of whatever notions you have about what a workshop at an academic conference can or should look like.

Let yourself play. Let others play. Let’s play.

Have the experience rather than theorizing about having the experience.

And we played:

This is my nose

Blah, blah, blah – in which pairs practice talking and listening to each other at the same time, changing subjects on the signal and continuing their partner’s line of conversation.

We spent a bit of time looking at definitions of the word game and considered the question: What do games offer us – as individuals, in groups, within a culture?

Ed-Tech Hyperbole (Using the attached word grid, players tried 3 versions)

  1. On your own- Come up with as many ed tech slogans as you can. (2 minutes)
  2.  Versus a partner:  Try to form a hyperbolic sentence that uses as many terms as possible but still makes sense.  (competing) (90 sec. )
  3. With a partner: Create 3 great slogans together Or create your own 100 word list for a particular instance (cooperating) (3 min)

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Reflection points:

Which version of play appealed most? How did you experience yourself in each of the game settings?

On the topic of power I offered:

This workshop is really too brief to try to address the many ways in which power is enacted, formalized and expressed in games and their structures. Rules provide frameworks for distributing power and authority. Players engage and may apply rules in any number of ways – strictly, loosely, consistently, haphazardly. How these variations are managed offer a whole other field to observe power relations in effect.

My request to you is to keep your eyes and ears open for power dynamics in this workshop. What have you observed in yourself and others? How might games in the classroom offer opportunities to demonstrate and discuss power dynamics in the group and in general?

And as predicted time was running low and we needed to wrap up.

We finished with a stand-up round of non-verbal feedback. Participants were asked to share their impressions of and/or response to the workshop by either humming or giving a physical representation (gesture, pose, movement).  A lighthearted conclusion to a playful and reflective meeting of the minds.

As facilitator I enjoyed the privilege of working with participants who made my job look easy-peasy. I do believe that game environments have a great deal to offer and teach us in a variety of contexts. Hosting this workshop was my way of sharing some gentle reminders that joy, fun and laughter have a place in serious learning at all levels.

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